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When the Blast recovers, a cut-in of the selected character will appear. The strengthened Blast type has a greatly increased range (in addition to a bigger hitbox Escape Blast also has the ability to beat Combo Blast when used at the same time, without an Escape Blast Character, Escape Blast will always lose to Combo Blast). At first, Power, Combo, or Escape Blast will be displayed for a character, but it is possible to change Blast type by pressing Start. If you are behind a round or if you have the universal Potential activated when your health bar is orange, meter gain increases from normal.Īside from the Support Character, it is now possible to choose a separate character who will strengthen the Blast. Passive effects from your Trump Card (character specific) and certain assists also give you additional meter. Much of your meter gain will be from Power Blasts. You gain meter from attacking, standing up, and moving forward in any fashion (walking/running/jumping/super jumping). There are up to five gauges, denoted by a number and color. Health is below 24% - 17 seconds to recover Health is below 49% - 23 seconds to recover Health is below 74% - 34 seconds to recover Health is below 100% - 51 seconds to recover The rate at which blast is recovered is proportionate to your remaining health (values rated for when Power or Combo Blast is used, Escape Blast is generally 2.5x slower than this): In general, the game punishes Escape Blasts very harshly. Escape Blast recovers roughly 2.5x slower compared to Power and Combo Blasts, meaning you won't have access to blasts (and therefore much of your meter) for the rest of the round and a good portion of the next round. As the name suggests, it's a blast to escape from an otherwise hopeless situation. The blast is initially invincible but has much more recovery than the other two blasts. ※Cannot Blast after 3F (WAIT is displayed)Īctivated when pressing + + while in hitstun/blockstun from an attack (or even if being in the process of being thrown). If done against an Escape Blast, Combo Blast recovers first, allowing you to punish the escapee. It recovers as quickly as a Power Blast.Ĭombo Blast can be used on block to make certain attacks such as Impact Skills to become safe on block, as Combo Blast is also +10 on block. Your blast icon will not begin to recover until your combo is over. Your opponent can be sent in two directions: diagonally away if you hold 6, or upward if any other direction is held. If you hit the opponent with a Combo Blast and they are not blocking/knocked down, your opponent will be sent flying and their blast icon is locked until the next hit, meaning it usually is done to guarantee a KO. ※Outside of the opponent being in blockstun, he cannot Blast after 9F (WAIT is displayed)Īctivated when pressing + + while using an attack move (any point during an attack's animation and cancel window). When activated, you gain 1 gauge automatically. The blast is initially invincible but is vulnerable during its recovery, making it dangerous if used recklessly in the air. Power Blast is ☐ on block (however in the rare case that the opponent is pushed towards you instead of away, Power Blast is -1). The blast icon also recovers quickly when Power Blast is used. Power Blast also increases damage output by 15% while active. This is very important in maintaining a healthy amount of meter.
#DENGEKI BUNKO FIGHTING CLIMAX IGNITION WIKI PLUS#
If you hit the opponent with a Power Blast and they are not blocking/knocked down, you gain an additional gauge for a total of 2 gauges plus all the benefits of Power Blast. Additionally, it will give a small extension to the duration of Trump if it is currently active. While this blast is active the blast icon displays 'POWER BLAST' and you gain 1 gauge automatically, and during the Power Blast state you gain an additional gauge and 15% health. Powered up version receives a larger hitboxĪctivated when pressing + + in a neutral position.
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All three blasts are activated by pressing + + when the blast icon at the bottom of the health bar says 'BLAST OK' either on the ground or in the air. Dengeki Bunko Fighting Climax is a game heavily focused on resource management, and this is where the three types of blasts have great importance.